3D Character Artist.
As the principal character artist, I am responsible for creating characters and creatures, from the initial concept to the final implementation in the render engine.
● Full support from the initial 3D concept to the final asset implementation in-game or film production.
● Collaborating with the technical and animation team to enhance assets according to their pipeline standard.
● Create custom characters and creatures compatible with MetaHuman Creator; Face/Body rigging transfer, corrective blend shapes, textures, material, and in-engine implementation.
Services: Concept sculpting, Modeling (low and high), Texturing, and Look-dev.
. Creating high-quality assets: including Digi Doubles and Creatures for feature film and tv.
. Responsible for creating modeling, texturing, and look dev of a set of characters & creatures for our internal library.
. Lead a team providing feedback and support.
. Teach the pipeline to new integrates and provide support during the onboarding process.
. Creating high-quality assets including Digi Doubles and Creatures for feature film and tv.
- Creating high-quality characters for a AA title.
- Help with the design and ideas in collaboration with the Art dep.
- Character modeling and sculpting, low-poly, baking, and texturing.
- Create the final presentation using a real-time engine for the final delivery.
With over 8 years of professional experience, I provide solutions in the field of character creation and creature, as well as the creation of high-quality assets.
My services include:
High and low poly modeling, retopology, UVs, Textures, Look-dev and rendering.
3D artists focus on the creation of a wide range of assets in the advertising industry, renowned clients such as NBA, ESPN, ADIDAS, MCDONALDS.