Joaquin Cossio
Joaquin Cossio
3D Character Artist | Mentor
Remote Global, Uruguay

3D Character Artist.

Resume PDF

Skills

Character ModelingLook DevelopmentDigital Sculpting3D ModelingPBR TexturingRenderingCreature ModelingCharacter Design

Software proficiency

ZBrush
ZBrush
Houdini
Houdini
Maya
Maya
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Redshift
Redshift
Arnold
Arnold
Unreal Engine
Unreal Engine

Reel

Productions

    • TV Production
      Goosebumps Disney
    • Year
      2023
    • Role
      Lead Character & Creature Artist
    • Company
      MARZ VFX
    • Movie
      The Creator
    • Year
      2023
    • Role
      Sr. Creature/Character Artis
    • Company
      MARZ VFX
    • TV Production
      Secret Invasion
    • Year
      2023
    • Role
      Sr. Creature/Character Artist
    • Company
      MARZ VFX
    • Movie
      Ant-man and the wasp: quantumania
    • Year
      2023
    • Role
      Sr. Creature/Character Artist
    • Company
      MARZ VFX
    • TV Production
      MS MARVEL
    • Year
      2022
    • Role
      Sr. Creature/Character artist
    • Company
      MARZ VFX
    • Commercial / Advertisement
      CRYSTALBORNE
    • Year
      2019
    • Role
      Sr. Character artist
    • Company
      The Electric Studios
    • Commercial / Advertisement
      ESPN (Disney) - 3D figurines
    • Year
      2018
    • Role
      Principal Character Artist
    • Company
      ESPN the magazine

Experience

  • SR | LEAD | PRINCIPAL 3D Character & Creature Artist at Freelance
    Montevideo, UY
    October 2017 - Present

    As the principal character artist, I am responsible for creating characters and creatures, from the initial concept to the final implementation in the render engine.

    ● Full support from the initial 3D concept to the final asset implementation in-game or film production.

    ● Collaborating with the technical and animation team to enhance assets according to their pipeline standard.

    ● Create custom characters and creatures compatible with MetaHuman Creator; Face/Body rigging transfer, corrective blend shapes, textures, material, and in-engine implementation.

    Services: Concept sculpting, Modeling (low and high), Texturing, and Look-dev.

  • Lead Creature Artist at MARZ VFX
    Remote, Canada.
    February 2023 - May 2023

    . Creating high-quality assets: including Digi Doubles and Creatures for feature film and tv.

    . Responsible for creating modeling, texturing, and look dev of a set of characters & creatures for our internal library.

    . Lead a team providing feedback and support.

    . Teach the pipeline to new integrates and provide support during the onboarding process.

  • Sr. 3D Character/Creature Artist (remote) at MARZ VFX
    Remote, Canada.
    March 2022 - March 2023

    . Creating high-quality assets including Digi Doubles and Creatures for feature film and tv.

  • 3D Character Artist (remote) at Bonus XP
    Remote, Texas.
    June 2020 - January 2022

    - Creating high-quality characters for a AA title.

    - Help with the design and ideas in collaboration with the Art dep.

    - Character modeling and sculpting, low-poly, baking, and texturing.

    - Create the final presentation using a real-time engine for the final delivery.

  • Freelancer 3D Character Artist for cinematic and games at Self-employed
    Montevideo, Uruguay
    November 2017 - February 2022

    With over 8 years of professional experience, I provide solutions in the field of character creation and creature, as well as the creation of high-quality assets.

    My services include:

    High and low poly modeling, retopology, UVs, Textures, Look-dev and rendering.

  • Freelance 3D artist at Self-employed
    Montevideo, Uruguay
    August 2014 - November 2017

    3D artists focus on the creation of a wide range of assets in the advertising industry, renowned clients such as NBA, ESPN, ADIDAS, MCDONALDS.