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Mike Ehrmantraut likeness

Hey! Here is my final approach for the Mike likeness project. It was a fun project that I'd like to continue in the future, however, this serves as a good benchmark of what I can achieve in 2 weeks of working in my spare time.
My process/software: Sculpted in Zbrush + using Vface XYZ maps for porosity, substance painter for texturing, Maya for grooming, and finally rendered in Marmoset toolbag 4.
Hope everyone had a great weekend. Cheers.

Animation loop

Beauty shot

Beauty shot

Gray shader

Gray shader

Normal pass

Normal pass

Zbrush sculpt

Zbrush sculpt

Blockout timelapse