Presenting my latest creature project, based on the original concept by @AnastasiosGionis.
The main goal throughout the project was to preserve the character and visual language of the original design while developing the creature into a fully realized 3D asset, with particular attention to anatomy, surface detail, material definition, and overall presentation.
Software & Workflow:
ZBrush - sculpting, modeling, and posing
Substance 3D Painter - texturing
Unreal Engine 5 - look development and final rendering
A special thanks to everyone who took the time to provide feedback throughout the process. Your input played an important role in refining the asset and pushing the final result further.
Thank you for following the project and for all the support along the way.
jcossioart.com
UE5 Material Overview